Kaoy wrote:
I'm not sure what you are talking about, Raftel. For the first point, I don't see what the point of only being able to use one elements spells would be. if you mean to duping the spells so each element has the same kinds: Why? And if you mean completely different abilities, thats getting into the territory of completely separate classes. Maybe later we will see something like a priest or necromancer class that mainly uses light or dark magic.
For two, what better meat shield can you hope for than Illusion? It can take as much damage as some of the warriors in the game, automatically takes damage for you when hit by non-AoE abilities, and does a bit of armour-ignoring magic damage.
For three, I am completely lost. Everyone of any class can decide what abilities they use in battle. If you mean letting us choose in real time, that would massively over power us. If you mean the element of our basic attack, you can do that in the orders tab.
Now, it's proabably because i am a noob, but..
the first point is that we could use the auto heal spells, and spells like shadowbolt, in a lot earlier level than ten, but it would cost something. (as to what that is, i am not sure)
I know illusion is a good meat shield, but when it's three enemies on one, it can't last for 10 turns to have a new one up. however, an idea that i thought of was to have multiple skeleton guardians surrounding you.
I meant that for all classes. if you could choose to save one of your 5 abilities for a stronger monster, then it would make it a lot easier for all classes. after all, how many times have you seen your character waste a really good attack whenthe monster has really low hp.
But thanks for the critiscim.
