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 Post subject: Wizard suggestions and stuffs.
PostPosted: Sun May 31, 2009 3:56 am 
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Joined: Sat May 30, 2009 4:59 pm
Posts: 5
Alright, so i have a couple of suggestions for wizards.

1. First off, there has to be a school of light, dark, and earth to learn the spells in early levels, but have lower leveled spells.

2. A good idea would be to make lots more summon spells, because Wizards aren't fast like archers or have high hp like warriors. so, to help a little, we could have some meat shields.

3. Another thing that is just very brief is the ability to choose what spells we use.


Yeah, that's what i can come up from the top of my head. :D


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 Post subject: Re: Wizard suggestions and stuffs.
PostPosted: Sun May 31, 2009 9:43 am 
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Joined: Thu Jan 01, 1970 12:00 am
Posts: 51
an ability to cast obstacles? ;)


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 Post subject: Re: Wizard suggestions and stuffs.
PostPosted: Sun May 31, 2009 2:10 pm 
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Joined: Sat May 16, 2009 5:48 am
Posts: 62
I'm not sure what you are talking about, Raftel. For the first point, I don't see what the point of only being able to use one elements spells would be. if you mean to duping the spells so each element has the same kinds: Why? And if you mean completely different abilities, thats getting into the territory of completely separate classes. Maybe later we will see something like a priest or necromancer class that mainly uses light or dark magic.

For two, what better meat shield can you hope for than Illusion? It can take as much damage as some of the warriors in the game, automatically takes damage for you when hit by non-AoE abilities, and does a bit of armour-ignoring magic damage.

For three, I am completely lost. Everyone of any class can decide what abilities they use in battle. If you mean letting us choose in real time, that would massively over power us. If you mean the element of our basic attack, you can do that in the orders tab.


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 Post subject: Re: Wizard suggestions and stuffs.
PostPosted: Sun May 31, 2009 3:47 pm 
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Joined: Sat May 30, 2009 4:59 pm
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Kaoy wrote:
I'm not sure what you are talking about, Raftel. For the first point, I don't see what the point of only being able to use one elements spells would be. if you mean to duping the spells so each element has the same kinds: Why? And if you mean completely different abilities, thats getting into the territory of completely separate classes. Maybe later we will see something like a priest or necromancer class that mainly uses light or dark magic.

For two, what better meat shield can you hope for than Illusion? It can take as much damage as some of the warriors in the game, automatically takes damage for you when hit by non-AoE abilities, and does a bit of armour-ignoring magic damage.

For three, I am completely lost. Everyone of any class can decide what abilities they use in battle. If you mean letting us choose in real time, that would massively over power us. If you mean the element of our basic attack, you can do that in the orders tab.


Now, it's proabably because i am a noob, but..
the first point is that we could use the auto heal spells, and spells like shadowbolt, in a lot earlier level than ten, but it would cost something. (as to what that is, i am not sure)

I know illusion is a good meat shield, but when it's three enemies on one, it can't last for 10 turns to have a new one up. however, an idea that i thought of was to have multiple skeleton guardians surrounding you.

I meant that for all classes. if you could choose to save one of your 5 abilities for a stronger monster, then it would make it a lot easier for all classes. after all, how many times have you seen your character waste a really good attack whenthe monster has really low hp.

But thanks for the critiscim. :D


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 Post subject: Re: Wizard suggestions and stuffs.
PostPosted: Wed Jul 15, 2009 4:26 pm 
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Joined: Mon Jul 13, 2009 5:57 pm
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From my experiance the wiz class is the easiest to lvl, if you are having survival issues you need to either work on your gear more or lern to use your companions correctly.

As far as elemental spells... i could really care less atm... i have never run into an elemental defensive enemy.

I think allowing spells to gain mavericks (aka auto-efficiency) would make the game WAYYYY too easy... take the challenge out of the game and you've removed my motive to play.


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 Post subject: Re: Wizard suggestions and stuffs.
PostPosted: Mon Jan 11, 2010 4:36 pm 
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Joined: Sun Jan 10, 2010 7:38 pm
Posts: 5
Also my lvl 3 wizard gets his ass kicked by every mob in the game (lucky the young ranger does beats a mage mob so i have to look for encounters with one mage)

It is wery unpleasant
and can you guys show what damage does the the staffs ...i dont even know if i should buy the better one at the vendor.
I don`t understand why the mage isn`t casting the sleep at the begining if the target is in the range??
And why isnt he casting the sleep on the 1st target. and as soon as the cooldown has finished why isn`t he casting again.

God dammit plese explain or direct me to a place where its explained


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 Post subject: Re: Wizard suggestions and stuffs.
PostPosted: Wed Jan 13, 2010 12:43 pm 
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Joined: Sun Jan 10, 2010 7:38 pm
Posts: 5
oh well
since that was my first character and it was more of a testing sort now i can play the real way

i kinda got it

whole thing is based on items
and to get items you need to get challenges done


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 Post subject: Re: Wizard suggestions and stuffs.
PostPosted: Sat Jan 16, 2010 7:00 pm 
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Joined: Fri May 01, 2009 4:29 pm
Posts: 76
Location: Canada
The wizard gains more survivability after he gets illusion. Much more survivability for that matter...


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 Post subject: Re: Wizard suggestions and stuffs.
PostPosted: Thu Jan 21, 2010 6:14 pm 
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Joined: Sun Jan 10, 2010 7:38 pm
Posts: 5
ive seen
a firestorm with frozen roots+the ilusion beats all
to bad he dosent have stun for the sleep is easely dispeleed


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 Post subject: Re: Wizard suggestions and stuffs.
PostPosted: Tue Feb 23, 2010 9:10 pm 
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Joined: Fri May 01, 2009 4:29 pm
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Location: Canada
The problem with Confining Winds is that it has such a long cd the Wizard basically stacks all his survivability into Illusion.


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